Kelvin Tan, Asia Editor

A professional esport league for Mobile Legends: Bang Bang in Indonesia has adopted a franchise model, charging a one-time fee of $1m (€898,000) for a permanent spot in the league.

Asian engagement in mass participation running has increased by 169 per cent in the last five years. Kelvin Tan looks at how some of these events are now seeking differentiation through technology-led innovations, such as virtual and augmented-reality urban runs.

The US is forecast to overtake China as the world's biggest gaming market by revenue in 2019 for the first time since 2015, according to market research firm Newzoo

Global marketing services group Dentsu Aegis Network is planning to drop "Aegis" from their brand name in 2020

PP Sports, a division of Suning, launched its three-year broadcasting partnership with the English Premier League at an event in Shanghai last weekend

Pakistan Table Tennis Federation president SM Sibtain has called for the Pakistan Sports Board to be “disbanded” and the Pakistan Olympic Association to take on oversight of  the country’s sports federa…

Shares in esports streaming platform DouYu, which is backed by social media and gaming giant Tencent Holdings,  started trading on the Nasdaq market today as part of the biggest IPO by a Chinese company …

Multiplatform media company IDN Media has acquired Indonesian esports website GGWP.ID, aiming to make it the "ESPN of e-sports"

The Japan Football Association are holding discussions about setting up a professional women's football league, according to local media reports

China's General Administration of Sport and National Development and Reform commission expects total consumer spending in the sports and fitness industry in China to hit CNY1