Kevin McCullagh

The 2017 GSMA Mobile World Congress (MWC) took place in Barcelona last week. MWC is the world's biggest mobile industry conference, and the place to look for sports executives wondering what's coming down the track in mobile and connected technology. Journalist Adrian Pennington was there, and picked out the key developments the sports industry should be looking out for.

A growing group of blue-chip brands are sponsoring esports, but the majority remain on the sidelines. Why? Matt Cutler reports.

It's still early days for esports and sponsorship. 'Non-endemic' brands are starting to dip their toes in the water, and the values of deals are starting to rise.

Catch up on what happened on the Esports stream at the Leaders Sport Business Summit by reading our live blog of each session. Speakers included Blizzard Entertainment, Electronic Arts, WME | IMG, and Fnatic.

Catch up on what happened on the Brands stream at the Leaders Sport Business Summit, featuring analysis from top marketers on how the industry is changing.

 

Catch up on what happened on the Digital stream at the Leaders Sport Business Summit. Speakers included Brandon Gayle, Head of Global Sports Partnerships at Instagram; Rory Brown, President of Bleacher Report; and some leading sports YouTubers...

 

EVS has conducted research to reveal how today’s fans consume sport. Results show how enriched content on mobile devices can generate new revenue opportunities for clubs and stadia. Presented in association with EVS.

Catch up on what happened on The Leader stream at the Leaders Sport Business Summit by reading our live blog of each session. Speakers included Victor Montagliani, president of CONCACAF; JB Perrette of Discovery Networks International and Len Komoroski, CEO of the Cleveland Cavaliers.

Live blog with highlights from the Leaders Future Stadium Summit and Fan Marketing Summit. This pair of events in London featured a series of case studies from market-leading sports stadium and fan engagement projects.

A guide to the segments that make up the esports industry, how they fit together, and how revenue flows through the ecosystem.